Update 3 - No Sleep, Push an Update?
V03 - No sleep, so let's push another update? I guess?
This update mostly focused on difficulty adjustments, but that's not all...
- Input - Added Joysticks controls (and added D-pad wording to the instructions though it has always been there, oops) I do not have full controller support just yet, nor mobile.
- Gameplay - Adjusted Bubbles Collision Size to be slightly larger
- Gameplay - Adjusted Gunners Collision size to be slightly lower on his body.
- Gameplay - Adjusted all spawners to be slower.
- Gameplay - Adjusted all timers, hopefully allowing you to play a little longer.
- Visual - Changed default size to 1920x1080, but it should be fully adjustable now. I hope this makes it better for those with varying screen sizes. For now the solution is some black bars. I know for some people this is jarring and others love this (I am the latter) so let me know your thoughts. I could always add Easter Egg Art to it or the like.
- Visual - Added a counter for you bubble collection. Wonder why...
- Visual - Credits were added in game, they need some adjustment, but they are finally there.
- Visual - Settings menu was rearranged to fit credits and new instruction info.
- Visual - UI was rearranged slightly to fit new bubble counter, high scores being shown between games, and the viewport size change.
- Visual - While you can't see it yet, the game launches in windowed mode now.
- Other - Saves were added.
- Other - Some more changes and additions to the dialogue.
- Bugfix - High Scores will no longer show during the game. Technically not a bug, but there were complaints about not being able to see the bubbles behind it.
- Bugfix - I had accidentally removed the dead animation from the gameplay loop. I have brought it back, and with better timing.
- Bugfix - High scores now stay on screen between matches like they should.
- Bugfix - Bubble doesn't spawn early on second playthrough + and despawn anymore.
This updates biggest struggles: Debating the black bar. Controversial.
This updates biggest success: No real troubles... yet.
Plans for future updates
In no order and not totally inclusive and if I mark them off now, doesn't mean I won't go back and revisit them later;
Credits in gameDifficulty adjustmentsSome visual bug fixes/improvements.Better Instructions with their own dedicated button- Possible change or vary the loot
- Add a bit of story to give the situation some context
Save function,which will come with the downloadable version returning- Downloadable version will return soon.
Difficultly modifiers, such as lives and more socksScore multiplying eventsMore dialogue, opening and ending at very least.- More socks.
- Additional levels, at minimum I am thinking some holiday themed ones such as Halloween.
- Levels would likely change background and socks themselves.
- I am not sure if they will be traditionally score based or other objective, ie collect 10 Ghosts, or some combination.
- Levels may also be modes. Which will be different then the current multipliers. More on this next update though.
- Skins.
- Change death (all) sound(s), something fluffier?
Of course, I'll take player feedback into account. So let me know. Thanks!
As a note, I'll be participating in https://itch.io/jam/spring-sok-jam and my real life job has a very big project with a July 1 deadline.
If there is a bug however, do not hesitate to let me know. I will not mind taking a bit of my time to patch something.
Sock Dodge
Gunner is dodging his socks and collecting bubbles.. for a high score?
Status | On hold |
Author | Tsukichild |
Genre | Action |
Tags | 2D, Colorful, Endless, Godot, High Score, Short, Singleplayer |
More posts
- Update 2 - Bug Fixes, Multipliers, Visuals, UI Updates, and more.May 29, 2022
- Launch, First Update, and a Bug FixMay 20, 2022
Leave a comment
Log in with itch.io to leave a comment.