Raccoon Ambush Cult Clicker: Old Order of Nature
Raccoon Ambush Cult Clicker: Old Order of Nature
This game was made for the Sokpop Spring into Summer 2022 Game Jam. It is unfinished and missing several aspects that I had wished to add, but may do so in the future.
Warning: This game may be disturbing to some (Some depictions of blood, cult worship, pixel stabbing)
Notes:
Please let me know any feedback on discord at Tsukichild/Eprosasis#0291, here on itch.io, or via email.
The game, through initial testing should take approximately 30-45 minutes to complete.
You should only need your mouse to play or use touch screen. Yes, it can be played on mobile or tablet devices, it is not optimized for smaller screens and may have issues as it was not play tested on them.
In case you miss the tutorial you can click options on lower left or;
Fill up your terror meter (bottom right) by clicking on the commit options to use the raccoons and terrorize the town to call the parade 50 times to win. Gathering raccoons does not fill the terror meter. The terror meter should be used when filled.
If the terror meter is full but the parade button is not working, gather raccoons to get it unstuck. If the dialogue box is stuck on your screen for some reason, please also gather a raccoon to make it disappear after you have seen all of the dialogue.
Control the sound with the buttons and slider in the bottom options menu.
If playing on on a non-private browser, the game has an automatic save system.
Thank you!
Credits (most of these artists can be found here on itch!):
- Art - Elthen, Tsukichild, LisadiKaprio
- Music/Sounds - Joel Steudler, Freesound.org
- Font - vrtxrry, Joeb Rogers
- Bug Testing - Mouse, minus4k
- Various Ideas - Deiru, Cross
- Engine - Godot 3.4.3 Stable
Status | On hold |
Platforms | HTML5 |
Release date | Jun 30, 2022 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Tsukichild |
Made with | Godot, Aseprite |
Tags | 2D, Animals, Clicker, Dark, Godot, nature, Pixel Art, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | Color-blind friendly, One button |
Development log
- Game Jam Submission, How We Got HereJul 02, 2022